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How to make the scan script?

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How to make the scan script? Empty How to make the scan script?

Post by zAzz Fri Oct 30, 2015 5:55 am

How can i make a scan room in my jail map i'm working on?
And the freeday song??
Can anyone help me please?
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Post by masterhand1000 Fri Oct 30, 2015 7:26 am

you can check the california jail map in the editor and see how it works i tried to do it but its hard or you can try with .lua script
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Post by Soushiant.iR Fri Oct 30, 2015 7:56 am

Code:
--Scanner location, input in tile format!
tilex = 1
tiley = 1

addhook("movetile","movetile_hook")
function movetile_hook(id ,playerx ,playery)
   if tilex == playerx and tiley == playery then
      if #playerweapons(id) > 1 then
         parse('trigger "hasWeapons"')
      else
         parse('trigger "hasNoWeapons"')
      end
   end
end
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Post by piWi. Fri Oct 30, 2015 8:12 am

Yeah, it is like Soushi posted. Also you are able to take any sounds out of your sfx folder, check it. The folder of california jail is named as !jail


Regards
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Post by Nighthawk Fri Oct 30, 2015 9:47 am

Resolved and Locked. If you need anything else, use this.
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