How to make the scan script?
5 posters
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How to make the scan script?
How can i make a scan room in my jail map i'm working on?
And the freeday song??
Can anyone help me please?
And the freeday song??
Can anyone help me please?
Re: How to make the scan script?
you can check the california jail map in the editor and see how it works i tried to do it but its hard or you can try with .lua script
masterhand1000- Site user
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Join date : 2015-09-19
Age : 25
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Re: How to make the scan script?
- Code:
--Scanner location, input in tile format!
tilex = 1
tiley = 1
addhook("movetile","movetile_hook")
function movetile_hook(id ,playerx ,playery)
if tilex == playerx and tiley == playery then
if #playerweapons(id) > 1 then
parse('trigger "hasWeapons"')
else
parse('trigger "hasNoWeapons"')
end
end
end
Re: How to make the scan script?
Yeah, it is like Soushi posted. Also you are able to take any sounds out of your sfx folder, check it. The folder of california jail is named as !jail
Regards
Regards
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