zAzz's Jail [WIP]
+14
Nighthawk
Inferno
DiZiO5
simarikano
Soushiant.iR
EpicBaron
Glixable
AhmedStrike
Mommy123
Kingakis--VIP
piWi.
alaa
Se7en
zAzz
18 posters
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Re: zAzz's Jail [WIP]
alaa wrote:hmm mate i was thinking about making some trigger_use to choose a team, like if u pressed red one u get barcelona, white one real madrid, etc.
Yeah i aldready did that
Re: zAzz's Jail [WIP]
A bug/missing script is that the goals arent eetected with snowballs
EpicBaron- Site user
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Re: zAzz's Jail [WIP]
Yes i noticed, the func_hit doesn't detect snowballs. CS2D Bug..EpicBaron wrote:A bug/missing script is that the goals arent eetected with snowballs
It will work maybe next version when DC Fixes it.
Re: zAzz's Jail [WIP]
New Update!:
Second Scan Room:
School: (I'll add something important here )
Enfermary: (Not Finished)
Hell yeaa! Part of the escape point! It looks kawaii, doesn't it?
Vigilance Tower:
Cargo Train: (Will supply some items, nice tiles, huh? )
Second Scan Room:
School: (I'll add something important here )
Enfermary: (Not Finished)
Hell yeaa! Part of the escape point! It looks kawaii, doesn't it?
Vigilance Tower:
Cargo Train: (Will supply some items, nice tiles, huh? )
Re: zAzz's Jail [WIP]
I found a bug in that TP in ct base to simon says,u are trapped if u use it because there is no opne door button inside simon says
EpicBaron- Site user
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Re: zAzz's Jail [WIP]
EpicBaron wrote:I found a bug in that TP in ct base to simon says,u are trapped if u use it because there is no opne door button inside simon says
xDD, i added the teleport there to test simon says, i will remove it later
my little gay fuk <33
Re: zAzz's Jail [WIP]
IS THAT A TRAIN? MAU LIKES THE TRAINSS XDDDDDDDDDDDDDDDDD
alaa- Site user
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Join date : 2015-01-24
Age : 23
Location : ramallah
EpicBaron- Site user
- Gender : Posts : 1015
Points : 1083
Join date : 2015-08-06
Age : 23
Location : Argentina/Santa Fe
Re: zAzz's Jail [WIP]
New big update!
Map export below.
Cargo Train:
Work Room:
Random Room:
Enfermary Pt1
Enfermary Pt2
Enfermary Pt3
Finished Armory:
Simon Says!!
?
Warzone day spoiler!
Apache Escape Entrance
Map Export:
Is the map small? or okay? i think it's small D:
I added top secret to the parts that will be a surprise
Map export below.
Cargo Train:
Work Room:
Random Room:
Enfermary Pt1
Enfermary Pt2
Enfermary Pt3
Finished Armory:
Simon Says!!
?
Warzone day spoiler!
Apache Escape Entrance
Map Export:
Is the map small? or okay? i think it's small D:
I added top secret to the parts that will be a surprise
Re: zAzz's Jail [WIP]
download link pls =D
alaa- Site user
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Re: zAzz's Jail [WIP]
I think it isn't important wheather the map is too small, the only stuff what is important that there must be enough possibilities for the TS to get weapons and enough possibilities that they could win.
For example:
poH prison had only one bomb spot and so there was every round the same way which TS went and so CT vould easier win.
That means that, what i guess already did, to create more than only one bomb spot.
another thing is:
You shouldnt make a red box with tOP secret on the areas which you want to hide. Use easily a black shade 1.0 and put this over all this stuff, trigger it with trigger_start and the area would only be hidden on the mapexport and not when you play on the map.
Also i rate to put this shade over secret ways, for example the pic below simon says, i guess it isnt a public way.
At all, i would test it.
Cheers
For example:
poH prison had only one bomb spot and so there was every round the same way which TS went and so CT vould easier win.
That means that, what i guess already did, to create more than only one bomb spot.
another thing is:
You shouldnt make a red box with tOP secret on the areas which you want to hide. Use easily a black shade 1.0 and put this over all this stuff, trigger it with trigger_start and the area would only be hidden on the mapexport and not when you play on the map.
Also i rate to put this shade over secret ways, for example the pic below simon says, i guess it isnt a public way.
At all, i would test it.
Cheers
Re: zAzz's Jail [WIP]
piWi. wrote:I think it isn't important wheather the map is too small, the only stuff what is important that there must be enough possibilities for the TS to get weapons and enough possibilities that they could win.
For example:
poH prison had only one bomb spot and so there was every round the same way which TS went and so CT vould easier win.
That means that, what i guess already did, to create more than only one bomb spot.
another thing is:
You shouldnt make a red box with tOP secret on the areas which you want to hide. Use easily a black shade 1.0 and put this over all this stuff, trigger it with trigger_start and the area would only be hidden on the mapexport and not when you play on the map.
Also i rate to put this shade over secret ways, for example  the pic below simon says, i guess it isnt a public way.
At all, i would test it.
Cheers
Okay. Btw i aldready did that
Re: zAzz's Jail [WIP]
Anyone wants to test it?
https://www.mediafire.com/?72c97o1vg2mv1kk
It's not finished
You can help me to find bugs if you want.
https://www.mediafire.com/?72c97o1vg2mv1kk
It's not finished
You can help me to find bugs if you want.
Re: zAzz's Jail [WIP]
Bugs
1] The doors in the toiletts are still deadly, i tested the entrace of the toiletts, that isnt, but you should check other doors. I guess deadly doors will removed so or so on -[IFwsI]- Jail.
Rate
1] You made at the 2 spaces which are the red tiles at every a teleporter to the other one, why you did this? This makes the gate useless and it doesn't make sense.
2] You placed at every Trainings room a Ak47, if TS escape once they will directly get some good weapons for 3 player and so it seems like a freeday
i saw, only for CT, openable
3] You put Molotovs at your Freeday, at directly 4 of them. That is too much and you should change it to at the most 1 molotov cocktail. If TS get these, they are directly able to kill at least 2 CTs with them and thats a big unfair.
4] I rate you to put the Defuse kit to the first item space because i think it is a standard item which everyone should get without any extra way.
5] Most of rooms, TS arent able to open, i would change it so that only special rooms only cannot get opened by TS.
I like your Time Portal, it looks good.
EDIT:
6] The Matchday, hmm. It isnt a bad idea, but these given items are to powerful, this game mode will end in less than 60 seconds. Also the number of percentage is too high. Idk, but in 10 rounds, i guess, the matchday started 2 times.
1] The doors in the toiletts are still deadly, i tested the entrace of the toiletts, that isnt, but you should check other doors. I guess deadly doors will removed so or so on -[IFwsI]- Jail.
- pciture:
Rate
1] You made at the 2 spaces which are the red tiles at every a teleporter to the other one, why you did this? This makes the gate useless and it doesn't make sense.
- picture:
- picture:
i saw, only for CT, openable
- picture:
3] You put Molotovs at your Freeday, at directly 4 of them. That is too much and you should change it to at the most 1 molotov cocktail. If TS get these, they are directly able to kill at least 2 CTs with them and thats a big unfair.
4] I rate you to put the Defuse kit to the first item space because i think it is a standard item which everyone should get without any extra way.
5] Most of rooms, TS arent able to open, i would change it so that only special rooms only cannot get opened by TS.
I like your Time Portal, it looks good.
EDIT:
6] The Matchday, hmm. It isnt a bad idea, but these given items are to powerful, this game mode will end in less than 60 seconds. Also the number of percentage is too high. Idk, but in 10 rounds, i guess, the matchday started 2 times.
- picture:
Re: zAzz's Jail [WIP]
Those red tiles were for easier map test,and so is that day with rpg is rigged for better testing (i think)
EpicBaron- Site user
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Re: zAzz's Jail [WIP]
I added the red tiles for testing man, makes no sense in posting a map with them lol.
Training room can only be open by CTs
Warzone day, i will leave the weapons like that lol, more war, more fun
Training room can only be open by CTs
Warzone day, i will leave the weapons like that lol, more war, more fun
Re: zAzz's Jail [WIP]
Than the fight has nothing more to do whith skills or something like that. Also i want to add that the sense of TRASHs are that the CT team could put weapons in an area wher TS arent able to take them; so also change the Trigger_use only for CTs
Edit: No hate dude, i only want to give your usefull critic for your improvment.
Edit: No hate dude, i only want to give your usefull critic for your improvment.
Re: zAzz's Jail [WIP]
Okay, thx.
My progress until now:
What's new?:
Map Room.
Alot of new rooms.
Cell 4 Escape in progress.
2nd Bombspot
And more
My progress until now:
What's new?:
Map Room.
Alot of new rooms.
Cell 4 Escape in progress.
2nd Bombspot
And more
Re: zAzz's Jail [WIP]
Well, if you post the download link again, i will take a look on it. I rate you also to put enough space between the rooms where you get with a teleporter, that means all areas in the north, because if you don't perhaps Player are able to look in other rooms or at least hear steps and know so wheather there are any players. So perhaps... at all, i would test it with more player... (:
Re: zAzz's Jail [WIP]
The Map Room looks nice but it might be missing some obstacles and walls.
Inferno- Site user
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Re: zAzz's Jail [WIP]
yh try to put some obstacles in the map room
alaa- Site user
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Re: zAzz's Jail [WIP]
New Update:
Wrench Room:
NPC Room:
Cts Armory Update:
Secret
Canteen Updated:
The Warzone Day!
Map Export:
Wrench Room:
NPC Room:
Cts Armory Update:
Secret
Canteen Updated:
The Warzone Day!
Map Export:
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