Da jail qst
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Da jail qst
Well,it's been 20 min im making a map,its 25% ready,but how to use the animation thing,
i filled it whit 81 than 82,but not a single thing...
*how can we make a heal place (medic room)
*how to make that Cam system?
thank's for answer
i filled it whit 81 than 82,but not a single thing...
*how can we make a heal place (medic room)
*how to make that Cam system?
thank's for answer
oryx- Site user
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Re: Da jail qst
To make a medic place just use ''Env_Hurt'' > click on ''Time'' > Damage per sec: -10.
-10 means that you will get 10 hp in 1sec. (you can change it to what you want.)
About the ''camera system'' it's really hard for newbie mapper.
-10 means that you will get 10 hp in 1sec. (you can change it to what you want.)
About the ''camera system'' it's really hard for newbie mapper.
lubo- Map Maker
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Re: Da jail qst
oh,so i just need to use trigger_walk+msg?
and thx for the Medic thing
and thx for the Medic thing
oryx- Site user
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Re: Da jail qst
oh,but for the animation thing?
for disco!
for disco!
oryx- Site user
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Re: Da jail qst
disco animation thing stuff:
1.) use env_sprite and set rotation speed
2.) use env_object and use the alarm-object
3.) use info_animation and fill in the tiles you need; not enough time to explain it more precisely, just test it... you'll easily find out how it works
1.) use env_sprite and set rotation speed
2.) use env_object and use the alarm-object
3.) use info_animation and fill in the tiles you need; not enough time to explain it more precisely, just test it... you'll easily find out how it works
Apfelbrot- Site user
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Re: Da jail qst
another solution :-
you may check any other map to see how exactly it works.
you may check any other map to see how exactly it works.
Chero- Site user
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Re: Da jail qst
Apfelbrot wrote:disco animation thing stuff:
1.) use env_sprite and set rotation speed
2.) use env_object and use the alarm-object
3.) use info_animation and fill in the tiles you need; not enough time to explain it more precisely, just test it... you'll easily find out how it works
that's what i asked!
i tryed it on my jail map,it didn't work,and when i tryed it in another map it worked! wtf?
oryx- Site user
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Re: Da jail qst
You must add trigger_move and delay tiles
The delay must be in sequence with the rotation of the cameras which is the challenge
The rotation must be PERFECT otherwise in 2-3minutes it will be completely screwed up.
Gl.
The delay must be in sequence with the rotation of the cameras which is the challenge
The rotation must be PERFECT otherwise in 2-3minutes it will be completely screwed up.
Gl.
~LeProdigy- Site user
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Re: Da jail qst
~LeProdigy wrote:You must add trigger_move and delay tiles
The delay must be in sequence with the rotation of the cameras which is the challenge
The rotation must be PERFECT otherwise in 2-3minutes it will be completely screwed up.
Gl.
already said,thx for help..
oryx- Site user
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