For Kenpachi
+7
playo
StirlizZ-Fapicon_rus
Dimi
WinterPwnd^
kenpachi
Apfelbrot
funny
11 posters
-[IFwsI]- :: CS2D :: Servers :: -[IFwsI]- Escape Maps
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For Kenpachi
Ken,
When Stirlizz will release the ES CITY 2, i propose that for the good of the server to be only EASY AND POPULAR MAPS to vote...
Maps that i believe will be a success for server. (because are very easy maps and playable).
1.Escape city 2 (will be released soon by Stirlizz).
2.Escape city 1 (1st es map on unreal).
3.Escape_lab_Christmas (2nd es map on unreal and a very easy map).
4.Escape_we are not alone. (coop version).
5.Adventure Trio. (coop version).
6.Escape del K Virus. (soon HD version which will be released by Stirlizz).
7.Escape_FBI by Lubo.
Its just a opinion!
But think this change will be a new start for the server.
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IMPORTANT: When a player wants he`s map to be on server, we need to make a team to test it FIRST! (mod1 , mod2, adm) to test the map before add it on server list.
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When Stirlizz will release the ES CITY 2, i propose that for the good of the server to be only EASY AND POPULAR MAPS to vote...
Maps that i believe will be a success for server. (because are very easy maps and playable).
1.Escape city 2 (will be released soon by Stirlizz).
2.Escape city 1 (1st es map on unreal).
3.Escape_lab_Christmas (2nd es map on unreal and a very easy map).
4.Escape_we are not alone. (coop version).
5.Adventure Trio. (coop version).
6.Escape del K Virus. (soon HD version which will be released by Stirlizz).
7.Escape_FBI by Lubo.
Its just a opinion!
But think this change will be a new start for the server.
------------------------------------------------------------------------------
IMPORTANT: When a player wants he`s map to be on server, we need to make a team to test it FIRST! (mod1 , mod2, adm) to test the map before add it on server list.
-------------------------------------------------------------------------------
funny- Map Maker
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Re: For Kenpachi
I agree that the amount of maps should be decreased; would even remove es_we_are_not_alone, it's a nice map but the ending was kind of messed up (hope I remember correctly) and there were many spots where the Ts could kill each other. The first of these spots is the spawn are btw.
I'd also remove christmas maps and just re-add them around... christmas, I guess.
I'd also remove christmas maps and just re-add them around... christmas, I guess.
Apfelbrot- Site user
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Re: For Kenpachi
Hmm, I'll agree. I don't have much interest in Escape Maps.
I'll remove the Maps, and add the ones on the list shortly.
I'll remove the Maps, and add the ones on the list shortly.
Re: For Kenpachi
You can put in practice this idea when ES city 2 is realeased to have good maps on server and players to be interested and add the server on favorite.
PS: Ken check AWP topic , i write there a new idea for AWP GAMING.
PS: Ken check AWP topic , i write there a new idea for AWP GAMING.
funny- Map Maker
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Re: For Kenpachi
My space station isn't bad either but oh well. I'm working on a big detailed map for some weeks now so when done I'll upload it.
Re: For Kenpachi
When you will finish the map we (me,lubo,stirlizz,and more from this site) will test it and give it a rate! (if we all agree that its a easy and good gameplay, ken can put it on server). i hope wil be a good map.
Why i-we want to test the maps before KEN put it on server ? because we need new realistic maps to attract players i hope all understand.
Why i-we want to test the maps before KEN put it on server ? because we need new realistic maps to attract players i hope all understand.
funny- Map Maker
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Re: For Kenpachi
You're right + I can participate to test new maps for FWS servers, but announce me before to begin to test them.funny wrote:Why i-we want to test the maps before KEN put it on server ? because we need new realistic maps to attract players Wink i hope all understand.
Dimi- Site user
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Re: For Kenpachi
I could also help testing maps in case you need someone.
Random idea: what do you think about a map where you can not kill each other in most places of the map? Means: teams can only win if they solve puzzles and missions etc.´; completely new types of escape maps would be possible.
Random idea: what do you think about a map where you can not kill each other in most places of the map? Means: teams can only win if they solve puzzles and missions etc.´; completely new types of escape maps would be possible.
Apfelbrot- Site user
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Re: For Kenpachi
When some1 have a new map
I WILL ANNOUNCE ALL FORUM when to test it
i will open a server ... example: day 11-11-2011 Time: 14-16
Ok ?
I WILL ANNOUNCE ALL FORUM when to test it
i will open a server ... example: day 11-11-2011 Time: 14-16
Ok ?
funny- Map Maker
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Re: For Kenpachi
Yeah, but you can post in that topic below about testing maps.funny wrote:When some1 have a new map
I WILL ANNOUNCE ALL FORUM when to test it Smile
i will open a server ... example: day 11-11-2011 Time: 14-16
Ok ?
https://fwsserver.forumotion.com/t1596-testing-maps#18912
Are you talking about something like multigame mod?Apfelbrot wrote:Random idea: what do you think about a map where you can not kill each other in most places of the map? Means: teams can only win if they solve puzzles and missions etc.´; completely new types of escape maps would be possible.
Dimi- Site user
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Re: For Kenpachi
No, not multigame; don't know how to explain properly.
Players can't kill/become killed.
Teams would not be separated.
Everybody would be inside the same rooms.
Each team would have to solve puzzles, do thinking games and complete different missions (kind of different storylines for each team).
In the end there could be e.g. an arena battle; auto kill losing team; just round end (everybody survives); boss battle; ...; there would be far more options to start, structure and end the game.
Players can't kill/become killed.
Teams would not be separated.
Everybody would be inside the same rooms.
Each team would have to solve puzzles, do thinking games and complete different missions (kind of different storylines for each team).
In the end there could be e.g. an arena battle; auto kill losing team; just round end (everybody survives); boss battle; ...; there would be far more options to start, structure and end the game.
Apfelbrot- Site user
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Re: For Kenpachi
Now I understood what you said, but we need somebody who know scripting to make a mod like this (I guess, I'm not sure because I don't know how to make scripts ).
Dimi- Site user
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Re: For Kenpachi
I already have a script which creates "safe zones" and prevents players from taking damage; and the rest could be done with the map editor.
Apfelbrot- Site user
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Re: For Kenpachi
I can make an update for city 1, probably 3.7 version. I planning to make a HD remake for city 1 but in future.
Remake like remake of Virus K HD.
Remake like remake of Virus K HD.
StirlizZ-Fapicon_rus- Posts : 6
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Re: For Kenpachi
i know scripting but i'm not clan member
playo- Site user
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Re: For Kenpachi
are you joking or just literally retarded?playo wrote:i know scripting but i'm not clan member
Mew~- Site user
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Re: For Kenpachi
plz stop now
Rhyno- Site user
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Re: For Kenpachi
playo wrote:i know scripting but i'm not clan member
Dont revive old topics,
Ne fais pas revivre les anciens topics stp.
Mémories- Moderator
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-[IFwsI]- :: CS2D :: Servers :: -[IFwsI]- Escape Maps
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