Super Hero Reborn
+9
Mew~
DiZiO5
Ring-A-Ding / ParaBolt
Glixable
Dimi
simarikano
Rhyno
yashukiller
gamu5
13 posters
-[IFwsI]- :: CS2D :: Servers :: -[IFwsI]- Super Hero
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Re: Super Hero Reborn
i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse)
Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)
engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse)
Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)
engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw
Good idea,randoms missions every day.yashukiller wrote:Missions
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.
Re: Super Hero Reborn
DiZiO5 wrote:i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse) i want mode:Gun game (randoms guns and armors) (not laser or green armor)
Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)
engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw
Optional:Hats for allGood idea,randoms missions every day.yashukiller wrote:Missions
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.
Re: Super Hero Reborn
The double post is realDiZiO5 wrote:DiZiO5 wrote:i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse) i want mode:Gun game (randoms guns and armors) (not laser or green armor)
Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)
engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw
Optional:Hats for allGood idea,randoms missions every day.yashukiller wrote:Missions
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.
simarikano- Site user
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Re: Super Hero Reborn
x2 is stronk in this 1DiZiO5 wrote:DiZiO5 wrote:i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse) i want mode:Gun game (randoms guns and armors) (not laser or green armor)
Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)
engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw
Optional:Hats for allGood idea,randoms missions every day.yashukiller wrote:Missions
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.
gamu5- Site user
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Join date : 2015-01-16
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Location : Why do you care, you fucking creep.
Re: Super Hero Reborn
DiZiO5: The server will be running the team deathmatch gamemode so, no support for random rounds. Also, I want innovate without ruining super hero classic gameplay. About the missions thingy, it sounds interesting, will think about it.
And about free hats, there will be a system where players with level 40 or higher can have their own cape (and customize it!). So it would work like cosmetics (hats).
And about free hats, there will be a system where players with level 40 or higher can have their own cape (and customize it!). So it would work like cosmetics (hats).
Re: Super Hero Reborn
so you mean 40 is a high level that it's being rewarded? i think it would be better if it was for the max level or 10~ level around max. although i dont remember how many levels there were._Yank wrote:players with level 40 or higher can have their own cape
Mew~- Site user
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Re: Super Hero Reborn
@Mew: There will be no max level but players will stop gaining points after they've reached level 105.
40 is the level required to unlock the last class so why not ? I mean, the cape system doesn't offer any gameplay advantages, it just gives the player some beauty (just like hats).
40 is the level required to unlock the last class so why not ? I mean, the cape system doesn't offer any gameplay advantages, it just gives the player some beauty (just like hats).
Re: Super Hero Reborn
custom hat? nah,the people can put offensive hats like PEN*S,Insults and put a photo than deals all the screen._Yank wrote:And about free hats, there will be a system where players with level 40 or higher can have their own cape (and customize it!). So it would work like cosmetics (hats).
i prefer the hats of Fws servers.
if you want to do the "custom hats" idea,first the people must show the hat to mods and they will say yes or no.
Re: Super Hero Reborn
DiZiO, the cape system wont be that advanced lol. The player will be able to only change its color and add some itens on it.
Re: Super Hero Reborn
VisualLua, or just say input of rgb?_Yank wrote:DiZiO, the cape system wont be that advanced lol. The player will be able to only change its color and add some itens on it.
gamu5- Site user
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Re: Super Hero Reborn
Neither. VisualLua is not much well coded (in my opinion) and unstable (due to CS2D limitations and bugs). RGB Input is too much uncommon and "uncomfortable".
I will be using CS2D default menu system (on a dynamic way). Or maybe will write my own visual lua.
I will be using CS2D default menu system (on a dynamic way). Or maybe will write my own visual lua.
Re: Super Hero Reborn
No man,im talking about than the people sends a hat to a mod/admin in PM,and the mod are going to say yes or no._Yank wrote:DiZiO, the cape system wont be that advanced lol. The player will be able to only change its color and add some itens on it.
Re: Super Hero Reborn
Write your own visual lua. It's better than to deal with some bugs hardcoded into engim3m3's mind, which are then transfered to his script.
gamu5- Site user
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Re: Super Hero Reborn
So I went in vacations for 1 week, returned yesterday.
The script is already ready (although it may have some errors or needs some changes as it stills beta).
The new big features (capes, new HUD and Rogue hero) aren't included yet, I may release them in a couple of days.
The script is already ready (although it may have some errors or needs some changes as it stills beta).
The new big features (capes, new HUD and Rogue hero) aren't included yet, I may release them in a couple of days.
Re: Super Hero Reborn
^ or months hihhihihihihihihi
Well I'm about to start developing the new HUD, any suggestions for it ?
Well I'm about to start developing the new HUD, any suggestions for it ?
Re: Super Hero Reborn
I like this server...i was on the test server and i was wanting to become a mod or VIP for i.
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