The_Bloody_House [Map]
5 posters
-[IFwsI]- :: CS2D :: Map Contest Section
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map vote
The_Bloody_House [Map]
Hello Guys
My Map Is Done
it's called
The_Bloody_House
- Ct Base & Ts Base
- Anti AFK System
- Reality map
- Other cool things you will find out when you download the map
Bugs
- a very bit big
- if you found another bugs tell me
Map Pic
My Map Is Done
it's called
The_Bloody_House
- Ct Base & Ts Base
- Anti AFK System
- Reality map
- Other cool things you will find out when you download the map
Bugs
- a very bit big
- if you found another bugs tell me
Map Pic
- Download:
- goo.gl/n7qcwr[color=#ff0000]
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
Do u want to know wheres the bug?
Here. lol jk ehcr+ wrote:
Map Pic
- Download:
goo.gl/n7qcwr[color=#ff0000]
Mast@- Site user
- Gender : Posts : 273
Points : 310
Join date : 2016-06-21
Re: The_Bloody_House [Map]
I didn't k ow that bigass maps are considered as a bug '-'
siN- Site user
- Gender : Posts : 831
Points : 929
Join date : 2016-05-23
Age : 23
Location : Jupiter
Re: The_Bloody_House [Map]
I'm not sure what it is... But, it looks empty.... Anyone else agree?
Guest- Guest
Re: The_Bloody_House [Map]
Na it's not empty if you have any idea to fell it help me , download and play then tell me if it's empty cus the image is not the full map ,anyway i'm making other map smallest and looks better than this onehoot wrote:
I'm not sure what it is... But, it looks empty.... Anyone else agree?
Last edited by cr+ on Thu Jun 30, 2016 4:53 pm; edited 2 times in total
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
Ya give me idea to fell the small empty places
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
You could try removing the edge walls and submerge it into one smooth connected wall, also connected with the obstacles.
Guest- Guest
Re: The_Bloody_House [Map]
I said empty places
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
By removing the walls on the edges it will automatically make you fill in the blanks. If you know what I mean.
Guest- Guest
Re: The_Bloody_House [Map]
Nop can u show edit and map export please
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
Imo there's too much open space between the individual pieces cover.
Players will be horribly exposed while moving around, short or melee range weapons will be weakened, while stuff that's already strong will dominate even more.
In addition you've used very few tiles, which makes the map look rather dull and boring.
Too open, looks unfinished. I prefer the corridors on Scrap Land.
Players will be horribly exposed while moving around, short or melee range weapons will be weakened, while stuff that's already strong will dominate even more.
In addition you've used very few tiles, which makes the map look rather dull and boring.
Too open, looks unfinished. I prefer the corridors on Scrap Land.
Apfelbrot- Site user
- Gender : Posts : 780
Points : 1809
Join date : 2011-10-22
Re: The_Bloody_House [Map]
Thx for the review apfelbrot it's my fault because i made the map to big i already started smaller once
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
Size really doesn't matter much. Just think of what it needs. Advantage point for shotgun, awp, melee, stealth etc... Split it into bsic parts.
Guest- Guest
Re: The_Bloody_House [Map]
nighthwak wrote:you can go max for 50x50 play space
cr+- Site user
- Posts : 90
Points : 104
Join date : 2016-06-24
Re: The_Bloody_House [Map]
Unfortunately, this map will not be added. I think it's not upto the standards of a map. It's lacking many things and there's open space everywhere. Better luck next time!
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