-[IFwsI]- Doghouse Discussion/Dev Update Thread
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-[IFwsI]- :: CS2D :: Servers :: -[IFwsI]- Doghouse
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-[IFwsI]- Doghouse Discussion/Dev Update Thread
Server is up!
Refer to Page 3 of this topic!
______________________________________________________________________________
Doghouse was one of the most popular servers climaxing to ~20 players by average and there was always someone playing in it no matter the timezone. The concept was fun and interesting, however the only thing that brought it down was the lack of mods causing high number of hackers and VIPs with hacks. Final nail in the coffin was the downfall of the server.
If FWS can manage to host a Doghouse server this can become FWS's second high traffic ranking server. All we need is the map and/or one of the members can make a better copy of the Doghouse map. It won't be stealing their ideas, the inspirations would be obviously be from the original hosters.
What do you say?
Refer to Page 3 of this topic!
______________________________________________________________________________
Doghouse was one of the most popular servers climaxing to ~20 players by average and there was always someone playing in it no matter the timezone. The concept was fun and interesting, however the only thing that brought it down was the lack of mods causing high number of hackers and VIPs with hacks. Final nail in the coffin was the downfall of the server.
If FWS can manage to host a Doghouse server this can become FWS's second high traffic ranking server. All we need is the map and/or one of the members can make a better copy of the Doghouse map. It won't be stealing their ideas, the inspirations would be obviously be from the original hosters.
What do you say?
Last edited by Nighthawk on Tue Sep 22, 2015 7:25 pm; edited 6 times in total
lubo- Map Maker
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Ye, we could create this...
By the way players also love some tibia servers or RPG things...
By the way players also love some tibia servers or RPG things...
Woody- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
RPG & Tibia never works great on cs2d. It's full of nabbiness and there are already tons of those servers.
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Nice idea, mikasa. If you want, I'll try making a similar map, but when I have free time.
Dimi- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
I suppose it would be okay to do this, I'm not completely sure about it yet. But if we do go ahead, we'll of course give credit to the original creators.
Wildthing- Co-Administrator
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Hey mikasa do you mean edit or make a map?if edit the map leave it to me.Mikasa*~ wrote:Doghouse was one of the most popular servers climaxing to ~20 players by average and there was always someone playing in it no matter the timezone. The concept was fun and interesting, however the only thing that brought it down was the lack of mods causing high number of hackers and VIPs with hacks. Final nail in the coffin was the downfall of the server.
If FWS can manage to host a Doghouse server this can become FWS's second high traffic ranking server. All we need is the map and/or one of the members can make a better copy of the Doghouse map. It won't be stealing their ideas, the inspirations would be obviously be from the original hosters.
What do you say?
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
I say the the original map should be used with some tweaks here and there. Nothing more, nothing less. I don't think Doghouse used a lua script for the map so there won't be any problem there. After that we need the host and then Profit.
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
I am friends with teh creator of the original dog house
drcamper- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
You should tell him to get his server straight. 90% of the mods abuse(with ban) and 60% of the vips are hackers and there will always be a hacker online. Overally the idea of the gameplay is great and fun but players ruin it.drcamper wrote:I am friends with teh creator of the original dog house
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Altho,i dont know when he is coming back to CS2D,I dont have his skype,but him friends with him in unrealsoftware
our friendship grew bigger in the server so...
our friendship grew bigger in the server so...
drcamper- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
(bump!)
So? What's now about the idea?
By the way, there is no official Doghouse server in the serverlist, so we create a Doghouse server. Maybe with our own maps or maps from the original creators or something like that.
So, should the Admins create a Doghouse Server?
So? What's now about the idea?
By the way, there is no official Doghouse server in the serverlist, so we create a Doghouse server. Maybe with our own maps or maps from the original creators or something like that.
So, should the Admins create a Doghouse Server?
Rhyno- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
We can change super hero server with this. Because no one play in sh server.
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
If the original Doghouse owner isn't hosting his server, then, I would be okay with putting the server up.
We would require the map and files for it and any additional information required.
We would require the map and files for it and any additional information required.
Wildthing- Co-Administrator
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
The Original hoster has got it's server back up, but the players there have gone down and it's full of abusers and hackers. I suggest getting this up, it'll be profitable in sense of players and popularity.
Only a map is required, I'll see if anyone is willing to re-make from the original map but better.
Only a map is required, I'll see if anyone is willing to re-make from the original map but better.
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
I have a self-made map but I'm not quietly done, yet. It still need some fixes and changes, but I'll report it on the forums if I'm done now.
For some people it will look primitive but it's actually the first map I'd ever created with this editor (Woohoo! ), so don't expect something really good.
And I hope that I get professional criticism for my first map.
[EDIT]
This is the preview of my map.
(The picture cuts a little bit off the actual map :I)
I wanted to make a dark, forest like theme doghouse map. If you don't like the idea I could recreate the map into maybe your favorite style for the doghouse map.
I'm open for every idea to make the map better and greater!
For some people it will look primitive but it's actually the first map I'd ever created with this editor (Woohoo! ), so don't expect something really good.
And I hope that I get professional criticism for my first map.
[EDIT]
- Picture of the map:
This is the preview of my map.
(The picture cuts a little bit off the actual map :I)
I wanted to make a dark, forest like theme doghouse map. If you don't like the idea I could recreate the map into maybe your favorite style for the doghouse map.
I'm open for every idea to make the map better and greater!
Rhyno- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Looks great, I'd like to try it out. ^^
Anyhow, I re-made the original version of the map. It's now more strategic, user-interactive (breakables) and is lighting and shadow supported.
Also, the "WYSPA" thing has been removed. I've also made script for the map in which all players are to be teleported to their bases from their cells in 7 seconds. This means players can not get out of their cells themselves. This prevents camping too. Other than that the "deathbox" has been altered to make it a small arena for a ct and a t if they both spawn there, but that's rare, otherwise it will only take out 15hp per second(best fit) to ensure a critical HP survival when the teleportation takes place in 7 seconds(best fit time/strategic).
I am also currently working on a Auto Restart script after 50 rounds.
Map Name: nh_doghouse
This is how the main things are supposed to look, I'll be replacing the Tiles with better versions thanks to a certain someone later on(before hosting).
Anyhow, I re-made the original version of the map. It's now more strategic, user-interactive (breakables) and is lighting and shadow supported.
Also, the "WYSPA" thing has been removed. I've also made script for the map in which all players are to be teleported to their bases from their cells in 7 seconds. This means players can not get out of their cells themselves. This prevents camping too. Other than that the "deathbox" has been altered to make it a small arena for a ct and a t if they both spawn there, but that's rare, otherwise it will only take out 15hp per second(best fit) to ensure a critical HP survival when the teleportation takes place in 7 seconds(best fit time/strategic).
I am also currently working on a Auto Restart script after 50 rounds.
Map Name: nh_doghouse
This is how the main things are supposed to look, I'll be replacing the Tiles with better versions thanks to a certain someone later on(before hosting).
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
When everything is ready, you can pm what i require to run the server.
Wildthing- Co-Administrator
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
It's an amazing map, I have tried it out!
Marlon13069- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Alright then, thanks.Wildthing wrote:When everything is ready, you can pm what i require to run the server.
Let me just lay out to how it's going to be.
I'll create a dynamic script so the teleportation points change to every map's spawn point for the players.
Rounds will be at 5 minutes, bomb detonation time should be 25 seconds. Doghouse maps should not be big, rather small as the original one. Remember, it's a quick paced map.
There will be a map vote system. Voted maps will be changed to every 30 rounds, and I won't create the auto restart since it won't be needed then as the map vote script will restart it by itself.
To gain it's popularity there should be a server redirect menu option(to doghouse) to the Jail server added in the Players' F2 Menu. If you need help with that i'll help out.
Summary
-Round Time: 5 minutes
-Bomb Detonation Time: 25 seconds
-Round Restart/Map Change: 30 rounds
-Server Redirect option in Jail
-Player Spawn Teleportation time: 7 seconds
That is all for now.
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Mikasa, your map looks also great! (Memories o.o)
So, how should I give my map now?
So, how should I give my map now?
Rhyno- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
I require spawn points for my script.
I need you to give me the spawn area for the players on the "battlefield".
The ct's and tt's. Here's how you do it. For the cts go to tile where they are supposed to be teleported to after getting out of the cells. Now, hover on that tile in the map editor, in the bottom it should hover the x and y coordinates(Should be written like this: Tile: x|y). Write them down and do the same for the tts.
Therefore there should be 4 coordinates in total. The Ct's and the TT's. Write them in the reply respectively;
xCT = [coordinates]
yCT = [coordinates]
xTT = [coordinates]
yTT = [coordinates]
Oh and give me the name of your map. And if the name has spaces replace it with '_'.
E.g If it's: nh doghouse; rename it to: nh_doghouse
I need you to give me the spawn area for the players on the "battlefield".
The ct's and tt's. Here's how you do it. For the cts go to tile where they are supposed to be teleported to after getting out of the cells. Now, hover on that tile in the map editor, in the bottom it should hover the x and y coordinates(Should be written like this: Tile: x|y). Write them down and do the same for the tts.
Therefore there should be 4 coordinates in total. The Ct's and the TT's. Write them in the reply respectively;
xCT = [coordinates]
yCT = [coordinates]
xTT = [coordinates]
yTT = [coordinates]
Oh and give me the name of your map. And if the name has spaces replace it with '_'.
E.g If it's: nh doghouse; rename it to: nh_doghouse
Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Well, I have only one exit point for the TT's and the CT's like:
xCT = 2
yCT = 3
xTT = 28
yCT = 30
And the name of the map is Doghouse_Jungle_v1.
xCT = 2
yCT = 3
xTT = 28
yCT = 30
And the name of the map is Doghouse_Jungle_v1.
Rhyno- Site user
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread
Since you guys want dog house map...
Here is my map:
Here is my map:
- Mapexport:
- Spoiler:
- Spoiler:
- Spoiler:
lubo- Map Maker
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